Chris Hicks · Plateau Hearts

Release changelog

What changed from one published Site version to the next. Site numbers identify website publications; game build IDs identify the compiled game. Dates use Montréal time. Earlier entries stay available as new releases arrive.

Site 107 → Site 108 · · Montréal

Audio controls, steadier character scale, and encounter replay polish

What changed

What stayed the same

Verification and known limits

Verified

  • Prepared over verified live Site 107 (bd9da5882bac7e1d5ab54f411e4299af161993fc); publication status and hosted readback are recorded separately by the Sites deployment receipt rather than by build-time files.
  • Completed local end-to-end normal-difficulty run across all 19 scenes, 12 encounters, three ascents, and credits, plus genuine UI save/Continue recovery and independent ending → credits → Replay → new loop → Kiki control recovery.
  • Guarded V73 runtime build, TypeScript, game unit suites, all 12 site/worker contract suites (77 tests), and un-intercepted built-Worker Chromium checks across phone portrait, short landscape, and desktop viewports.

Still in development / scope

  • Automated audio-control checks verify state, persistence, media attributes, and Web Audio graph wiring; they do not substitute for human acoustic listening on physical speakers or headphones.
  • Phone and short-landscape layouts remain under active refinement (such as scrolling inside compact statement/action regions); physical-device touch hardware, assistive screen readers, and universal 60/90 fps performance are not certified.
  • Full 32-character 33-frame battle animation kits and remaining second-loop and third-loop soundtrack mixes remain in development.

Game build: V73-demo-20261031

Site 106 → Site 107 · · Montréal

Neutral V72 runtime identifier

What changed

What stayed the same

Verification and known limits

Verified

  • Verified by guarded runtime reproduction and live Site 107 deployment readback (source commit bd9da5882bac7e1d5ab54f411e4299af161993fc, deployment appgdep_6ae3a4cfe0e481919a7568d7028f70a4).

Still in development / scope

  • Identifier-only update; mobile audio controls, character scale refinements, and replay fixes were deferred to V73.

Game build: V72-demo-20261029
Source: bd9da5882bac7e1d5ab54f411e4299af161993fc

Site 105 → Site 106 · · Montréal

Retire superseded build routes and public provenance markers

What changed

What stayed the same

Verification and known limits

Verified

  • Verified by retired-public-routes and delivery-runtime-identity tests (source commit 6349a8702c239bfee7115d66e21bc226e7b76357, deployment appgdep_6ae2dcdb66bc8191a4bfbf8789314ef7).

Still in development / scope

  • Routing hygiene only; no new art, audio, or gameplay changes.

Game build: PH-SUPER-SPECIAL-COPY-20261029
Source: 6349a8702c239bfee7115d66e21bc226e7b76357

Site 104 → Site 105 · · Montréal

Super Special Demo Day copy update

What changed

What stayed the same

Verification and known limits

Verified

  • Verified by landing copy/status contract suites and game-shell hash checks (source commit 4df14e641d0f124b61604ff510f236d520300f99).

Still in development / scope

  • Copy-only update; phone and short-landscape layout refinements remained scheduled for a subsequent game build.

Game build: PH-SUPER-SPECIAL-COPY-20261029
Source: 4df14e641d0f124b61604ff510f236d520300f99

Site 103 → Site 104 · · Montréal

Three-trip demo route, instant reply handback, and Let go

What changed

What stayed the same

Verification and known limits

Verified

  • Verified in the Site 104 release lineage (source commit 0b2486967c712003e0c4388221c155921c5b409b, deployment appgdep_6ae173ee0188819181e8e48629ab84cf).

Still in development / scope

  • Full 32-character 33-frame battle animation parity, second-loop and remaining third-loop soundtrack mixes, and physical-device touch/screen-reader/FPS certification remain in development.

Game build: V69-demo-20261027
Source: 0b2486967c712003e0c4388221c155921c5b409b

Site 102 → Site 103 · · Montréal

Pinch-zoom, clearer small text, and a steadier battle screen

What changed

What stayed the same

Verification and known limits

Verified

  • Results for this exact build are recorded in the V60 release receipt: game unit suites, layout and exchange checks across phone, tablet and desktop sizes with touch, reduced motion and larger text, pinch-zoom, measured text contrast, battle lifecycle checks, the soundtrack player and the homepage.

Still in development / scope

  • Other new character, place and battle artwork waits for approval before it appears here.
  • Second-loop and remaining third-loop soundtrack mixes are still awaiting web delivery.
  • Phone performance and screen-reader use on real devices have not been certified.

Site 101 → Site 102 · · Montréal

Receiver feedback and a public release history

What changed

What stayed the same

Verification and known limits

Verified

  • 68 focused receiver/reading tests and game TypeScript checks; 16 landing tests.
  • Native Easy journey: 78 scene visits, all17 encounters resolved, three-ascent credits reached.
  • Normal and reduced-motion opening encounters verified decoded receiver feedback; full journey recorded 293 distinct committed receiver receipts.
  • Local emitted Worker: 2633 unique payload hashes,7931 alias routes,7 HEAD/Range samples and10 changelog/browser checks. Hosted publication checks are retained in the release receipt.

Still in development / scope

  • Full elemental-energy and physical-statement volleyball choreography remains in development.
  • Feedback uses available runtime strips; missing, provisional or excluded art is not promoted to a complete battle kit.
  • Kiki R1–R4, DIAG-B and the three-pose processing trial remain outside this game release. Jessica replacement art remains pending.
  • No every-action/all-difficulty, physical-device backgrounding or universal frame-rate certification.
  • Larger fighter framing, expanded action-camera shots, all-character opponent-facing kits and the requested Lily redesign are separate work; this publication does not claim them completed.

Game build: V50-each-receiver-hit-20261010

Site 100 → Site 101 · · Montréal · 14:35 EDT

Read the exchange, then choose your next reply

What changed

What stayed the same

Verification and known limits

Verified

  • Native Easy journey: 78 scene visits, all 17 encounters resolved, three-ascent credits reached.
  • 19 hosted reading/keyboard checks, 81 environment images decoded, audio decoded and 11 marker/media hash checks.

Still in development / scope

  • Full elemental-energy and physical-statement volleyball choreography is still in development.
  • Kiki R1–R4, DIAG-B and the new three-pose processing trial were not included or promoted to battle art.
  • Jessica replacement art remains pending. No all-difficulty, physical-device or universal frame-rate certification.

Game build: V50-auto-exchange-20261010
Source: 0654c96e81ae27728f5df1629853e905737012ea

This public log begins with Site 100 → 101. Older source and publication receipts are retained; no reconstructed history is presented as verified release notes.